- Use of game, simulation and video in class work and home work.
- Online learning and digital footprint
- Social Media in school
- Digital library
Trends
SN | Use of game, simulation and video in class work and home work |
up to 1990 | |
1990-2000 | |
2000-2010 | |
2010-2020 | |
2020-onwards | |
Online learning and digital footprint | |
up to 1990 | |
1990-2000 | |
2000-2010 | |
2010-2020 | |
2020-onwards | |
Social Media in school | |
up to 1990 | |
1990-2000 | |
2000-2010 | |
2010-2020 | |
2020-onwards | |
Digital library | |
up to 1990 | |
1990-2000 | |
2000-2010 | |
2010-2020 | |
2020-onwards |
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